… a new breed of massively multiplayer online role-playing game where hundreds of players interact in a world of absolute freedom, where it’s the actions of players which determine your fate and the fate of the world you live in.

Live as a criminal, a police officer, business person or anything in between. You are in full control of your own future in your pursuit of wealth, glory and power.


Map of the Identity world


Identity takes place in a fictional land in the eastern United States, inspired primarily by the Carolinas and Georgia.

The chosen location allows for a huge variety in terrain and environments. You’ll encounter dirty cities, beautiful beaches and farmland, snow-capped mountains and everything in between. All of these areas are inspired by real locations in the United States, resulting in one of the most believable and immersive worlds found in any video game.

Traveling throughout the land on foot could take a long time, so you’ll find highways, roads and trails to help you along. For those who haven’t purchased a vehicle or bicycle, train stations are located throughout the land.

The initial world size is expected to be an enormous 200 km2.

Police SWAT entry


The world of Identity is filled with jobs of all kinds. These are simple tasks which anyone can take on without any sort of commitment.

Careers are similar to jobs in many ways, although they’re much more in-depth! Careers are complete with rank progression, special character talents and perks and much more.

One example of a career is policing. You’ll start your way as an entry-level officer but if you do a good job you’ll find yourself climbing the ranks, unlocking abilities and even new specialties. In this case a specialty could make you a detective or SWAT officer, each again with their own further progression.

Player housing and real estate


Housing is an important part of your identity. In such a large world, you’ll find that every single residential building is available for purchase (and sale) by you and other players, and all of these homes in the world are unique with only one owner at a time. Apartments, on the other hand, can house an unlimited number of players as they are instanced, although generally smaller in size.

You have full control over the furnishing of your home, and some of those furnishings have important uses, too! While some things are decorative, such as a painting painted by another player, you can also sleep in a bed, store items in a container or closet, or even grow and craft objects in your home.

A new home comes empty so you’ll have to furnish and upgrade it yourself.

Live a life of crime


While there are a lot of legal ways to make money, there are just as many illegal routes. Illegal jobs will most often give a better payout but you’ll have the police on your trail and risk spending your time in jail or prison.

Illegal jobs include everything from drug production, use and sale to robbing people, stores or even banks. Minor robberies can be handled alone, but you’ll need an organized and well-equipped team to pull off big heists.

If you’re planning on a life of crime, forming an organized gang to control turf and cartels might be the way to go. Gangs are just one form of organization you can create or join, with the power to control and change the world through illegal and often violent means.

Player-owned businesses


From small business ownership to corporations and a living market, everything is possible for the business person in Identity!

The vast majority of items you’ll find in shops are created by players either in their home workshops or in large factories. Everything from furniture to weapons and vehicles are crafted by other players. Crafted items also allow for a huge variety in customizations so that few pieces will look the same and they can be branded with your mark or the mark of your company who owns the recipe.

Many shops and businesses can be owned and controlled by players, while you’re also able to create your own corporations which can own some assets and employees.


You’ve made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you’ve had a taste of success, it’s time to forge an empire.

Corporations will allow the successful with a little extra cash to become driving forces in Identity’s dynamic economy. Corporations are organizations similar to, but separate from, gangs. They have the added ability of owning assets and issuing�work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations.

Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It’s then time to hire a staff and get to work.


Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you’ll need to join a corporation.
Let’s face it, crimes happen and criminals are going to be arrested. They’ll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren’t always cheap.
People need to get from point A to point B and they don’t always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be.
From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructible items and resources, for a cut of the profits.